![]() ![]() The goal here is to use lots of grenades to carry Krieg. Since IME it takes longer for him to reach a robust level of power. Proposed early skills – KriegĪ melee Krieg is the least reliant on finding good firearms. On the other hand, his skills array to do that takes a while to mature. So he’s not the easiest to level.īlood-Filled Guns 5 pts, Taste Of Blood 5 pts, Blood Bath 5 pts. ![]() This approach encourages conservative tactics, since everything so far is invested into shields and the turret. Stay at range ! And don’t enter a tough fight with your turret still on cooldown. We’re investing into Guerilla because Double Up is an important talent. Then Sentry 5 pts and Willing 5 pts, so we can get Scorched Earth. The rockets certainly help with problem-solving. Proposed early skills – AxtonĪxton feels OK, nothing special. The turret used to be a good selling point for less skilled players, but Gaige’s robot is a stiff competitor. ![]() Hard To Kill 5, Quick Draw 5, I’m Your Huckleberry 5, Money Shot 5, Inconceivable 5, Lay waste 1. At which point you have to start investing in gunzerking abilities you’ve been avoiding so far. This works better if you run a pod of characters (see below), and can thus funnel good pistols toward Salvador. But good pistols seem more common than other drops. The alternative is to play carefully as a pistolero, placing shots. And keeping gunzerking for regen and emergencies. ![]() OTOH, the gunzerk approach means you have to get in close, and until you have solid healing weapons that’s dangerous. Salvador is even simpler to play if you get two full auto weapons as your gunzerking ordnance. You then simply keep both mouse buttons pressed to blaze away. Avoid Jackobs weapons which requires many clicks. Then Last Longer 5, Steady As She Goes (a solid tier 3 one-point-wonder) and I’m Ready Already 4 (to get Double Your Fun earlier). A solid gunzerking base, heh ? Hard to kill 5 pts, Inconceivable 5 pts. Those are robust durability/regen and ammo economy skills. Salvador likely is the most powerful character in the endgame. But he’s also the most reliant on powerful firearms and scales up slowly.īefore the late 40s he’ll be a bit underpowered. And even after that span you need to choose weapons wisely (a Rubi in the off-hand, and a low-magazine auto weapon in the main). The traditional approach with Gaige is to get her a coach gun – a powerful two-ammo one-shot Jakobs shotgun. Cookin’ Up Trouble is thus always up, you can’t accidentally reload, and a coach gun is used point-blank anyway.Īnd even if the coach gun you’ve got is getting underpowered, Anarchy stacks will fix that. Then close enough 5 pts, and Smaller Lighter Faster 4 pts. The goal is to prepare for switching to an Anarchy-based gameplay.įrom there points in blood-soaked shields, for durability. Gaige is a strong starter, though she tapers off a bit in the endgame. She soon becomes able to do massive damage, regen her shields and deploy a potent robot helper. Maya can find powerful Cat class mods, which add up to 108% damage to SMGs. Solo Mayas are thus encouraged to chiefly use SMGs. So raise your ammo capacity accordingly. Sweet release 5 pts (for heals), Foresight 5 pts, Immolate 4 pts, Helios 1 point (so it can be boosted by class mods – more upside than a fifth point in Immolate would), Cloud Kill.Ĭloud Kill does a lot of damage on Normal, so we were aiming for that. We’re also interested in Ruin, so starting with the Cataclysm tree made sense. Maya has a smooth power progression and scales well. The health regen is particularly useful after a Fight For Your Life down state. With it you don’t have to find, pay or carry healing supplies. Maya. Her healing only works when she kills a phaselocked target. But this is usually trivial, and her phase lock doesn’t have much downtime. Finding a health regeneration class mod for her is also easy, so you can keep one in your bags.Krieg. He needs to kill while in a rage to regain health. Run-of-the-mill health regen will have to come from a class mod, which isn’t common. ![]()
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